Sunday, May 06, 2007

Chrono Layer

On the Subject of the next Exodia: the Realm, I've spent a little more time working on the idea of the next game that I'll be running over the summer. The New name is Chrono Layer. The idea is that the central NPC is already dead, and the story begins at his funeral. Each of the characters has some kind of emotional investment in this man, called Elric the Wandering King. He has taught each of them valuable lessons in life and war, and now that he is gone, the characters have to learn to deal with him not being around. The pasts that haunt each character begin to resurface as they slip deeper into their old selves.

The Layer aspect comes in now that the characters have received special weapons and abilities from the Wandering King. A number of the players will have Layer Artifacts. These items will be usable only under certain circumstances. Each item or ability will have a Trigger. They will also increase in power as the Characters grow more powerful. When the item is triggered, the player may choose one it's powers to Reveal. This revelation grants certain predesigned special powers to the character for the duration of the scene. Players need not reveal if they feel their character is not ready or is in some way able to hold back.

Characters will only be able to perform Revelations a few times. They will be very dramatic and tense moments and should be reserved for the most emotional moments. Each time the character is in contact with the Trigger, they will accumulate Revelation Points. Each Revelation will use up some of these points, so they will be very precious indeed.

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