Monday, January 29, 2007

Race Drawings

EXR: Elf by =Arcandio on deviantART
The project has commenced. By the end of the semester, I'll have all 19 of the races completely drawn up for the book. I'll also be working on monsters, npcs, weapons, and so on.
There's also a new link over on the right that you can use to check out the latest Exodia Art on DeviantArt.

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Monday, January 22, 2007

Features List

Our book, Exodia: The Realm contains (so far)...
  • 19 Races
  • 22 Class Variants
  • 6 Class Ability Templates
  • 1 New skill and new uses for 3 others
  • 55 Feats
  • 14 Feats describing the Mana System
  • 18 Prestige Classes
  • 2 Epic Prestige Classes
  • 12 New Armors
  • 28 New Weapons
  • 16 Domains
  • 2 whole Spell Lists
  • 5 New Spells
  • 20 Languages
  • An Exodian Calendar
  • Trade and Craft Rules
  • 13 Detailed Organizations
  • 13 In Depth Regions
  • 89 Nations
  • 4 Timelines of the Eons
  • A Chapter devoted to Imperial Conveyance
  • A Chapter devoted to the Plane of Magic
  • A Chapter devoted to the Astronomy and Cosmology
  • 12 Whole Pantheons
  • 47 New Gods
  • 27 New Planes in a complete cosmology
  • 36 New Monsters
  • 2 New Templates
  • 3 Full Adventures
  • 3 Appendices
Its going to be a lot of info.

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Sunday, January 14, 2007

Some screwy stuff

Well, there has been some crazy stuff of late going on with the website. Hence, you probably won't see this until its all resolved. which better be soon. I mean really soon.


In other news, I've done some concept art for the video game below.

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Continuing Work

Well, work continues on the video game Zach and I are working on. Our direction so far is a 3d, isometric fantasy RPG based on an entirely new world. New background, new races, new everything. We're trying to take nothing from previous culture or mythology. We've got little scraps here and there, but they're connected in a very different way from the usual fantasy setting. Anyway, I'll post some of the concept work at a later juncture. I've been working on races and worldbuilding tonight, shooting for between 7-10 races.

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Friday, January 12, 2007

We Welcome Volkarius


We have a new team member helping out here, now, my old gaming pal, the infamous Volkarius. I've set him up with gmail and my old laptop so that he can coordinate more with me about EX:R. My poor old computer is kinda wonky but perhaps he can juice some use out of it while he's waiting for his own computer to get fixed. Welcome to Volkarius.

Wednesday, January 10, 2007

X-fire saves

Everyone else takes full damage.

X-fire downloaded my patch for me last night. It was sweet.

Zach and I are working out how and what to do with our video game project. So far its looking like a 3d isometric fantasy RPG. The rest is classified.

Who's ready for burning crusade? me. me.

Tuesday, January 09, 2007

Downloader Downs

Well, yet again, another patch prevents me from engaging in my semi-usual appearances on World of Warcraft. I'm not sure what the problem is, but my Blizzard updater always seems blocked. I've tried it in several locations, so it must be some software I have. All I ever get is 0.00k to 80k a second, and most of the time it shows me 0. So what is a boy to do without his WoW fix for the evening? Thats right. Get some S#!+ done.

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Monday, January 08, 2007

On Macros and Warlocks

Wow. well, WoW is what I mean. macros in World of Warcraft are pretty sweet. I'm starting to get into doing some more complicated stuff with them. I had a brief idea to try to write an Addon, but I don't think its worth it, I don't even have an idea.

Next Topic: Complete Mage. Lalage Amatifa, the Lyric Thaumaturge on page 69 is hawt. Really sweet picture of her belting out a tune. On a similar note, I'm still not so sure about the balance of the Warlock. it seems to me that between the Invocations and Eldritch blast, we've got the class abilities covered for a d6/cleric BAB class done. Everything else seems like extras that push it beyond the norm. The other thing is that the warlock is capable of ridiculous damage over time. Now, this may seem a little like WoW talking, but imagine a sorcerer and a warlock who battle an army all day. Though the sorcerer can last for a good number of rounds, the warlock can throw a blast every round, effectively all day.

So what do the numbers look like? Well, we need a +4 to get 9th level spells, and we're looking at a Sor20, so we have something like: 6/7/7/7/7/6/6/6/6. Lets imagine an ideal scenario of damage dice. We'll imagine that each spell does max damage to the cap, (Page 36 DMG 3.5) of d6s (to make things easy). So after a lot of addition, we come to about 925 d6 worth of damage.

After only 103 rounds, the Warlock has tallied 927 d6. It took the Sorcerer only 64 rounds to break 925, but after that, the sorcerer is relying solely on melee. Good luck on that one, Sorcerer. 10 rounds a minute, 60 minutes in an hour, and 8 hours in a shift (imagining that they battle for only 8 hours) we get 4800 rounds in 8 hours. Racing the warlock and the sorcerer, the sorcerer has 925d6 damage, while the warlock has 43,200d6 in 8 hours.

What does this all mean? I don't really know, it just seems that the warlock sticks it to the other spellcasters, damage-wise. However, it takes them almost twice as long to catch up. Overall, it seems that the warlock is a little unbalanced, though not necessarily outright "better" than the other spellcasters. It seems to need some tweaking to bring it around to a more reasonable form. Using their abilities any number of times per day seems a little... off to me. But I'll keep looking at it. If you've got an opinion, lay it on me.

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Saturday, January 06, 2007

Warcraft and the beginning of the posts

Well ladies and gentlemen, I've started a warlock in preparation for Burning Crusade, I plan on running a Blood Elf Warlock or Warrior. Which would be fun. I'm having a ton of fun playing my warlock. I've also gotten this thing called X-fire which creates a profile of the games I play. So I'm going to test it out here. You should see it at the top, the long bar that says some numbers.

I've looked more at google documents and I'm not sure if I'll be using them for the manuscript. it would be nice to use them for some parts but not for all of it I think.

I'll see you all around.

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Tuesday, January 02, 2007

Rennovation

Well, After a large break in updates, and with plenty of things to say about RPGs, Rules, and other things gaming, I've decided that I'm going to take this blog back in a different direction. I'll discourse on different topics and I'll try to get the page updated about once a week about SOMEthing. Topics may include:
  • Exodia: The Realm
  • d20 Rules
  • Other gaming systems
  • Players and such
  • Videogames
  • Artwork and concept design