As I’ve noted before, I’ve been working on a D&D character for the last week. Here’s about 15 hours of progress on her, model and texture complete. I’m going to be adding a ton of props, and maybe even build out some environments for this game, cause its cool as hell.
Here’s some recent sketchmodels. I’m working towards building out a character in D&D.
|Low Poly: Embless Fleurette Hawawa Mecanwaithe
|lowpoly accelerator, back side
|lowpoly accelerator front side
Hmmm… We tried Dungeons & Dragons 4th Edition last night. It was interesting. I’m still not sure how I feel about it, so here’s some of my thoughts thus far.
- Some classes seem unbalanced compared to others in the same role
- role structure seems somewhat artificial in light of the ability to focus on different aspects of combat
- Character powers work VERY well as streamlining combat
- Team powers encourage more teamwork than any other paper-pencil game I’ve ever seen
- Assist didn’t change, thank god
- New class system: you specialize out from your starting role, but you can’t take paragon paths in other classes… I want my prestige classes back
- Monster roles are handy, secondary roles make it theoretically possible to create interesting encounters quickly
- game relies heavily on “this is a dungeon crawl,” and doesn’t handle organic combat and storytelling too well
Dungeon Master mechanics
- DMG covers lots of topics that are really hand for a new DM
- NO RANDOM F@*^ING TREASURE??? MAKE A WISHLIST??? WHAT?!?!
- Encounter building is pretty interesting, but could use some streamlining
- New version of the character creator breaks on me every time
- save/load feature of the stand alone program crashes the program occasionally
- Neither piece of software appears to let you search powers for keywords