Hawa: Textures

As I’ve noted before, I’ve been working on a D&D character for the last week. Here’s about 15 hours of progress on her, model and texture complete. I’m going to be adding a ton of props, and maybe even build out some environments for this game, cause its cool as hell.

Textures complete

FOURTH

Hmmm… We tried Dungeons & Dragons 4th Edition last night. It was interesting. I’m still not sure how I feel about it, so here’s some of my thoughts thus far.

Characters

  • Some classes seem unbalanced compared to others in the same role
  • role structure seems somewhat artificial in light of the ability to focus on different aspects of combat
  • Character powers work VERY well as streamlining combat
  • Team powers encourage more teamwork than any other paper-pencil game I’ve ever seen
  • Assist didn’t change, thank god
  • New class system: you specialize out from your starting role, but you can’t take paragon paths in other classes… I want my prestige classes back

Monsters

  • Monster roles are handy, secondary roles make it theoretically possible to create interesting encounters quickly
  • game relies heavily on “this is a dungeon crawl,” and doesn’t handle organic combat and storytelling too well

Dungeon Master mechanics

  • DMG covers lots of topics that are really hand for a new DM
  • NO RANDOM F@*^ING TREASURE??? MAKE A WISHLIST??? WHAT?!?!
  • Encounter building is pretty interesting, but could use some streamlining
Software
  • New version of the character creator breaks on me every time
  • save/load feature of the stand alone program crashes the program occasionally
  • Neither piece of software appears to let you search powers for keywords