Wow. well, WoW is what I mean.
macros in
World of Warcraft are pretty sweet. I'm starting to get into doing some more complicated stuff with them. I had a brief idea to try to write an
Addon, but I don't think its worth it, I don't even have an idea.
Next Topic: Complete Mage. Lalage Amatifa, the Lyric Thaumaturge on page 69 is hawt. Really sweet picture of her belting out a tune. On a similar note, I'm still not so sure about the balance of the Warlock. it seems to me that between the Invocations and Eldritch blast, we've got the class abilities covered for a d6/cleric BAB class done. Everything else seems like extras that push it beyond the norm. The other thing is that the warlock is capable of ridiculous damage over time. Now, this may seem a little like WoW talking, but imagine a sorcerer and a warlock who battle an army all day. Though the sorcerer can last for a good number of rounds, the warlock can throw a blast every round, effectively all day.
So what do the numbers look like? Well, we need a +4 to get 9th level spells, and we're looking at a Sor20, so we have something like: 6/7/7/7/7/6/6/6/6. Lets imagine an ideal scenario of damage dice. We'll imagine that each spell does max damage to the cap, (Page 36 DMG 3.5) of d6s (to make things easy). So after a lot of addition, we come to about 925 d6 worth of damage.
After only 103 rounds, the Warlock has tallied 927 d6. It took the Sorcerer only 64 rounds to break 925, but after that, the sorcerer is relying solely on melee. Good luck on that one, Sorcerer. 10 rounds a minute, 60 minutes in an hour, and 8 hours in a shift (imagining that they battle for only 8 hours) we get 4800 rounds in 8 hours. Racing the warlock and the sorcerer, the sorcerer has 925d6 damage, while the warlock has 43,200d6 in 8 hours.
What does this all mean? I don't really know, it just seems that the warlock sticks it to the other spellcasters, damage-wise. However, it takes them almost twice as long to catch up. Overall, it seems that the warlock is a little unbalanced, though not necessarily outright "better" than the other spellcasters. It seems to need some tweaking to bring it around to a more reasonable form. Using their abilities any number of times per day seems a little... off to me. But I'll keep looking at it. If you've got an opinion, lay it on me.
Labels: DnD, RPGs, Wow