Here’s another vid of some things in Suzu working. Demonstration of mechanics, such as targeting, movement, holding movement, firing weapons, and crossfading animations based on velocity and input.
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| Behold, the most massive rig for the least massive heroine |
Suzu’s rig is pretty intricate, and will continue to evolve as animation needs arise, but right now its around 60 objects, with only half of them actually skinned bones. The rest are controller objects for animating and so on. There are controllers for the hands, feet, tail, head, and the major joints. She’s also got bones for her ears, and several bones for her sword and other weapons. The weapons themselves will get attached in game. Should be pretty easy to animate. Next up is skinning.
I don’t anticipate that the enemies should be as much trouble to rig and skin, since they need so much less customization. Unfortunately, they’re all going to be different, so I can’t really share animations.
Hopefully we’ll also benefit from Syl’s talents on this deal too, though we’re unsure as to what yet.
Off to skin!