Construct2 is a game engine. I know I go through these things like a hot katana through butter, but this one has a certain benefit: it’s output is HTML5.
What this means is that unlike RenPy or Unity, we could feasibly publish a game to essentially anything that has the internet. That’s a pretty wide market. It also lowers the barrier to entry, so that all a potential user/reader has to do is visit the site. That’s a pretty powerful marketing tool. The more free, the better, the easier to access, the better. It’s all about making it so easy to get into the game that it’d be silly not to. Like World of Warcraft. It’s harder NOT to sign up than it is to actually sign up.
At any rate, here’s an interesting chart. I’ve found that there’s not a lot of people doing visual novels on Construct2 but it seems to be able to support the concept after a day’s investigation. So here’s our plan of making it work. It involves some ajax loading and csv funkiness, but ultimately, we’d be able to write games in open office and publish them out into Construct2. Pretty slick. Now I just have to roust my lazy artist self to do some real work.