Long time, no see

Okay, so if you remember, I was working on NaNoWriMo last time I posted, making it about 5 months since my last post. Gomen ne.

Voidspiral is working on a new game, called Assault Magister Tactics. It’s combining a lot of our old projects in to one coherent idea. We’re prototyping it right now, and its coming along well. Voidspiral is also publishing commit messages from AMT to twitter, so that’s cool. We’ve also got a kanban board for development progress over here.

I’m also learning C# finally, and I have to say, I’m perfectly comfortable there already. Yes, there are things that are better in C# than Unityscript. Yes it’s more powerful. Yes, it was more intimidating. No, there’s not that much different between C# and Unitscript. All told, I’m happy to add another language to my resume. I haven’t worked in it extensively yet, (aside from about a thousand lines on AMT) but I feel like I can solve any challenge given to me with enough time. Now, if only I had some books on well structured code…

I’m also finally getting around to music theory. I bought The Everything Music Theory Book, and it’s fantastic. So is Hooktheory.com. I’m learning so much from these resources I hardly have time to actually attempt making music. I’ve been doing practices, rhythm sequences, chord sequences, etc. My sheet reading is still very slow, but I’m getting the theory at least. I want to make AMT something I can do completely myself… Thought NGui looks soooooo good. As a designer, and an indie game developer, I want it so hard. I’m really trying to be frugal on this project though, so I haven’t gotten it yet.

I’m considering going freelance at some point, to spend more time on indie game dev and design work that I can enjoy, but that’s probably a long way off.

As for NaNoWriMo, I did win, and I topped over 80,000 words in November 2012. Total, that story is almost 100,000 words. I’m working my way through editing it, but I’m a little afraid that I like the story too much and I’m not being hard enough on it. I’m always picking at the details rather than the structure or events. Well, anyway, that’s still going. Someday I’ll bookstart that thing on Pubslush or something.

One last thing,  I’ve been trying to grapple with setting up Koken and using it for a new portfolio, but I can’t get it running in my test environment, so right now its a no-go.

Still on the table:

  • Oubliette 2 (Stalled at the Kickstarter Video Phase, I’m terrible at recording myself and talking to a camera about my games.)
  • MEK (Stalled at the Kickstarter Video Phase, Same Reason)
  • PixelTails (Stalled on the massive updates thing)

Thats it for now, and I promise to update more frequently. Again.

NaNoWriMo MS Finished!

I finished my manuscript for NaNoWriMo last night, with 4 days to spare. Congratulations me!

It’s weird. Do you ever get that feeling of emptiness at the end of reading a really good book? It’s like that. I feel like I’m not sure what to do now. Like part of me is missing. But that’s a good thing. It means I enjoyed working on it.

Now I can kick back and forget about my manuscript for a few weeks and let it stew. When we get back from Japan I’ll start editing the thing, and let some people read it. Depending on the feedback I get, I may actually start shopping it around to some agents to see if anyone’s interested.

I’ll be posting exerpts and such after a bit. Look forward to hearing about Rosethorn & Lotus!

Full Circle

A while back, in July, we posted about a game called Don’t take it personally babe, it just ain’t your story. What we didn’t realize at the time is that the game was created for a “contest” of sorts called NaNoRenO. NaNoRenO is the visual novel version of NaNoWriMo, which we are now in the process of wrapping up. Due to DTPB, we started working on our own visual novels, specifically the ones in the world of Poethulu (terrible name subject to change). After working on The Ritual and The Darkness Cannot Touch Her, we heard about NaNoWriMo and decided to enter. Recently, we spotted a game called Digital, A Love Story, which was made by the same person as DTPB. We realized that the game was created for NaNoRenO, bringing us full circle.

Isn’t it strange how the world works sometimes?

WHAT

Welcome back, everyone. I know you probably missed us, but that’s too bad. We’re back on the air, after a RECORD short downtime. We converted from Blogger to WordPress, on the auspices that wordpress is as awesome as Drupal and as easy as Blogger. We’re ramping up for a publishing run on our work for NaNoWriMo, so expect updates along that line in the future.