Okay, so if you remember, I was working on NaNoWriMo last time I posted, making it about 5 months since my last post. Gomen ne.
Voidspiral is working on a new game, called Assault Magister Tactics. It’s combining a lot of our old projects in to one coherent idea. We’re prototyping it right now, and its coming along well. Voidspiral is also publishing commit messages from AMT to twitter, so that’s cool. We’ve also got a kanban board for development progress over here.
I’m also learning C# finally, and I have to say, I’m perfectly comfortable there already. Yes, there are things that are better in C# than Unityscript. Yes it’s more powerful. Yes, it was more intimidating. No, there’s not that much different between C# and Unitscript. All told, I’m happy to add another language to my resume. I haven’t worked in it extensively yet, (aside from about a thousand lines on AMT) but I feel like I can solve any challenge given to me with enough time. Now, if only I had some books on well structured code…
I’m also finally getting around to music theory. I bought The Everything Music Theory Book, and it’s fantastic. So is Hooktheory.com. I’m learning so much from these resources I hardly have time to actually attempt making music. I’ve been doing practices, rhythm sequences, chord sequences, etc. My sheet reading is still very slow, but I’m getting the theory at least. I want to make AMT something I can do completely myself… Thought NGui looks soooooo good. As a designer, and an indie game developer, I want it so hard. I’m really trying to be frugal on this project though, so I haven’t gotten it yet.
I’m considering going freelance at some point, to spend more time on indie game dev and design work that I can enjoy, but that’s probably a long way off.
As for NaNoWriMo, I did win, and I topped over 80,000 words in November 2012. Total, that story is almost 100,000 words. I’m working my way through editing it, but I’m a little afraid that I like the story too much and I’m not being hard enough on it. I’m always picking at the details rather than the structure or events. Well, anyway, that’s still going. Someday I’ll bookstart that thing on Pubslush or something.
One last thing, I’ve been trying to grapple with setting up Koken and using it for a new portfolio, but I can’t get it running in my test environment, so right now its a no-go.
Still on the table:
- Oubliette 2 (Stalled at the Kickstarter Video Phase, I’m terrible at recording myself and talking to a camera about my games.)
- MEK (Stalled at the Kickstarter Video Phase, Same Reason)
- PixelTails (Stalled on the massive updates thing)
Thats it for now, and I promise to update more frequently. Again.