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    Black King

    Saturday, June 06, 2009, 11:25 AM


    Hello again. This is more or less a test post to try out using Blogger Labels as a method to build a gallery on my site.
    Posted by Picasa

    Labels: Gallery

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    Renovation

    Thursday, May 21, 2009, 11:34 AM

    So for the past four days or so, I've been working from 9am to 1am on a new theme for the site. It's pretty slick looking and I'm very proud. I'll be renovating the site over the next few weeks or months (depending on what changes I decide to make to the archives and how much time I have to work on it over the module). Soon, I'll have a better handle on this personal brand thing. I've got a template set up so that I can easily format images to display on the site or in my portfolio. I'll also be redoing the gallery and sorting through the stuff that's worthy of being up.

    So if you see some stuff moving around in the future, don't be afraid, that's just me plugging away at this thing.

    Labels: site, work

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    test gallery

    Wednesday, May 20, 2009, 8:46 AM




    Posted by Picasa

    1 Comments:

    Blogger Arcandio said...

    this will be deleted later.

    12:17 PM  

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    Daily Deviation

    Tuesday, May 12, 2009, 11:43 PM

    [this is mirrored from DA]

    Mkay. Crazy, Crazy day. I'm writing this journal in word, because I'm SURE it'll take some time. I'm also sure it'll get pretty stream-of-consciousness, so bear with me.
    I'm writing this, primarily to thank all the people who made my Daily Deviation Possible.

    THANKS EVERYONE!!
    Alright, now on to what my Monday was like. Put your helmet on, because this will blow your mind, as Jimmy would say.
    So here I am, sleeping. I wake up, take a shower. No milk for the cereal. Sigh. I get packed, moving my computer and electronics into my giant xps backpack and my side-bag. I saddle up, say goodbye to Liz, to trundle down my stairs and out to the car, where my window is rolled down. I look in the window, and my seat, and the arm of the door and everything are soaked. I find that I left my pullovers in the car, so I mop up as much as I can, realize I'm behind, and plopped into the moist seat. I'm damp by the time I get to class. Sigh. But, I get into class, and get set up, computer components everywhere. I work on tweaking a new piece of hardware to speed up my workflow while waiting for class. Then we found out the class is just a work day, giving me much needed time to work on Production Art for Devour. I have everything all cut up and set out by half way through the morning, no sweat. I chill for a while, chatting with classmates and laughing about some pretty funny jokes. Class is pulling to a close, so I check my email again, and I randomly glance at my DA page. For some odd reason, I seem to be 2000 pageviews higher than a couple of days ago. That's weird. I wonder what my graph looks like. 
    .
    .
    .
    HOLYCRAP!
    There can be only ONE thing that could have happened to cause this influx of viewers. I trot over to my latest deviation, AH + M. HOLYCRAPHOLYCRAP. HOLY

    CRAP. I GOT A DD? I GOT A DD!
    The power goes out.
    [DO NOT WANT!] <- (translated from Chinese I ACTUALLY SCREAMED) I laugh it off, and go outside to hang out, call Liz, tell her the news, and shoot off a quick email to tell my folks to check it out before closing my computer to save power. I eat lunch and go to class, and sure enough, class is canceled. But before we leave, we have Professor Walker come and look at our vehicles. Then, right as we finish up, the power comes back on and we have to actually do our presentations. Sigh. But we go out to dinner at Red Lobster and I run back to school to work on the finishing up of Devour. I talk to Tom for bit about tablet pcs while our installer builds, then I get cracking on my low-poly. Eventually, we have 5 copies burnt and a source disk, meaning that we are GOLD. Our Game Is Done. So that's where I'm at. I'm having finals, but I’ll be riding the high of that DD for a week at least.  THANKS EVERYONE!!

    Labels: Art, Oubliette, trials and tribs

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    Team Game Project: Devour

    Friday, April 17, 2009, 6:43 PM

    The game I'm currently working on is called Devour. It's genre-bending side-scrolling color-matching piece of awesome that I've been honored to be the Lead Designer and Artist for. My team is comprised of  Tyler Buser (Level Design), Ryan Medeiros (Software Development), and Blake Yates (Level Design). These guys are fantastic. By the time we began actual development back in March, we already had a playable tech demo, a full week ahead of schedule. We deployed to Xbox for the first time today and the game runs incredibly well considering the limitations of our technology and the scare tactics of our professors and peers.

    Tyler, Ryan and I first began developing our concept in our first Module at the Guildhall, back February, right before the break between mods. We all had pretty diverse ideas for what sort of game we wanted to build, but fortunately, I had written a treatment on what was to become Devour a week or so previously, when we were studying classic arcade games. This sense of direction helped propell us in a good direction, allowing us to amalgamate our ideas around a single core concept: our character can change between several colored auras. We wanted more time to snowball, but of course, we had to get our Concept Document written. We played as much as we could with the idea before hammering it down and codifying it in the Game Design Document the next week. I started working up concept art for our characters and environments at this point, and these informed the rest of the design process.

    After the Game Design Document, we used our break to work on a tech demo, even though we had no idea that we would be doing this exact phase for our first milestone. I also worked hard on art over the break, chruning out a new game design for an outside game, a gun for unreal tournament 3 in 3dstudio max, and tiles for our game. 

    Real development began right after that. We started banging out levels and working on our mechanics in Torque, while our programmer worked on his own engine. We sped through the last three milestones just trying to make due, like the other teams, but we've been a step ahead on a lot of the curves. We haven't really been in any danger of getting canceled at any point, which is good. We also specified and build the game in such a way that it seamlessly ported to the XBox on the first try. Only some very minor draw distance tweaking was required.

    At this point, we're finishing up our levels and fixing bugs for the most part.

    Labels: Devour, Guildhall, trials and tribs, work

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    ESC Materials

    Saturday, February 14, 2009, 10:00 AM

    ESC.xlsx
    empathica.skp (http://sketchup.google.com/)

    Empathica%20Space%20Center%20Background.docx

    Silhouette%20CORE%20Roleplaying.docx

    Labels: RPGs, SilCORE

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    SilCORE Starter Rules

    Monday, January 26, 2009, 11:41 PM

    Silhouette%20CORE%20Roleplaying.docx

    That file should be just about all you need to know to begin playing. I will of course explain all of this at our first meeting, which I still think may go down Friday Night after class.

    Labels: RPGs, SilCORE

    1 Comments:

    Blogger jelbean said...

    This game sounds like a dream I had in which I was hurtling through space on an old piece of a space station. Cool that you're starting a game there.

    7:28 AM  

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