Monday, April 14, 2008

Self Portrait

This is my current Artists Statement.

An artist’s statement is supposed to be about what makes the artist tick. I can’t honestly remember how many of these I’ve done so far, and I’m no where near done yet. Drifting from one statement to the next, I’m never quite satisfied with any of them. In a way, the process of my writing these is, itself, the statement. It’s like a self portrait. I’m seeing me clearly through the eyes of someone watching what I’m doing. What I see is this: someone passionate, creative, and active, but who invariably moves rapidly from one idea to the next. Small themes follow through this person’s work, like a personal history that is added to with each work created.

I’m never quite sure where I’ll end up next. Again, art mirrors life, and vice versa. I have plans, I hopes and dreams, but as I move towards them, I find new things that I was unaware of before. With each work I create, I’m always learning something new, either about the tools, or about how I want to use them. This constant interplay between myself and the art is reminiscent of the interactive and creative worlds I enjoy participating in. And since I’m trying to be as candid as possible in this statement, let me tell you exactly how I think these things are related.

What I’m talking about, in plain terms are the ideas of Art and Games. Both very broadly defined terms, either can be applied to almost anything after a fashion. I am deeply interested in both of these, and my deepest wish is to someday be able to bring both together in my life. Whether through pioneering games as a form of art, art as a form of game, or as the artist who articulates the world of the game through visual means, such things make me quite excited.

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Illustration

I know it's going to be hard, but I really want to become an illustrator. I've been interested in concept art for a couple of years, and I've been painting digitally and analogue for more than that. I feel like I'm a little behind still, but I'm definitely going to work my ass off at it. Think of this as a belated new years resolution.

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Friday, February 22, 2008

Rift

Introducing Lulu.com artwork! I'll be posting things there to sell here, though because the site there doesn't allow very much customization, I'll probably use this page for my primary retail.

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Saturday, January 12, 2008

SilCORE Calculation Sheet

SilCORE is copyright Dream Pod Nine, www.dp9.com.

This calculation sheet is designed to be about as accurate as possible to the SilCORE system and vehicle design rules.

Features:
  • Character database
  • Character sheet output from database
  • Vehicle database
  • Vehicle output from database
  • Vehicle Weapon database
  • Personal Weapon database
  • Auto-calculation of formulas
  • Combination "robotics" sheet that allows you to combine vehicle and character creation rules
  • Accommodates up to 25 skills per character
  • Accommodates personal, vehicle, large, very large, and gigantic scales
  • 8 systems per vehicle entry (with automatic statistics on the print sheets)
  • 4 weapons per character entry(with automatic statistics on the print sheets)

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Friday, January 11, 2008

Quite an absence

Well, I'm sorry I've been on such an extended leave. I've been very busy lately, but I'll stop for a moment to give an update on the different projects we're working on.

  • EON/EXR: Still on hold until 4th Ed, Still working through the geography section
  • Silversun: Indefinitely delayed
  • Contemplator Character sheet: Complete, added feature of output to 3.5 text block, working on sheet protection
  • Legends of Culture: Going slowly but working, Currently on Geography, rules, and equipment
Things to look for in the future:
  • Chronicles of the Emperor: A graphic novel (preliminary phase)
  • JUTSU: a SilCore mod for Ninja and Samurai
  • Calculator: An excel sheet that does all the math for SilCore character, weapon, and vehicle creation.
  • Character Study - Reky Ithia: Look for it at arcandio.Deviantart.com soon.

Wednesday, August 22, 2007

GenCon 2007

Well, Volk and I went to GenCon. We've come back with plenty of information, (some of which is classified stuff about new releases) and we're looking at several changes to projects and some new ideas around here.

EON will be delayed until next year. We're going to have to to a MASSIVE rules rewrite once Fourth comes out. Which means that we'll have to just keep working on the Wiki in the mean time. Come on over and help us out.

Due to some wonderful advice from industry experts, Volk and I are going to begin writing at least an hour a day.

We'll be starting at least one new project, tentatively titled Exiles Noir. The game features a new mechanic system based on counters. The theme of this game is very dark and gothic, and the mechanics are designed to be gritty.

Writing will continue on Silversun and Exiles, and EON will continue on the Wiki.

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Sunday, July 22, 2007

The Wiki

Well, some may have noticed by now that there is a new addition to the website. We now operate a Wiki, which is an editable database of gaming related articles, pertaining to our games EON and Silversun. We're looking for more editors, so stop on by and have a look!

Monday, July 09, 2007

Maps

Well, we are chugging along at the Maps. Bloodfell is done, and so is the Deep.


Maps by =Arcandio on deviantART

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